Developer Blog #40 - Economics and Syndicates

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Re: Developer Blog #40 - Economics and Syndicates

Postby Collin » Thu Feb 05, 2015 11:56 am

I'm very happy about this news :) I have a question about work orders and why we cant know what player we're hiring? I feel that the politics of not hiring specific people and favoring others would be sought after by you guys?

Also can i post a work order to capturing a system's? like can i hash out cash on some guys system i hate and say "Tons of cash for whoever makes this guy move systems"
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Re: Developer Blog #40 - Economics and Syndicates

Postby Sypheria » Thu Feb 05, 2015 12:09 pm

Players identities are hidden.

You can find out who people are via the information system and some detective work.

You can make a work order to capture all unsheilded planets in a system if you want.
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Re: Developer Blog #40 - Economics and Syndicates

Postby Fengyea » Sat Feb 07, 2015 4:27 pm

So you're saying there might be ways to sayyyyy.,....... uuuuhhh scam people =p I likes I likes x)
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Re: Developer Blog #40 - Economics and Syndicates

Postby Huginn » Sun Feb 08, 2015 12:59 pm

Syndicates. Another useful tool.
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