Developer Blog #48 – A New Galaxy!

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Re: Developer Blog #48 – A New Galaxy!

Postby Lord Tyrius » Fri Jan 22, 2016 7:31 am

I remember having seen green stars ingame before (although in the last builds stars were very small). It looked cool, and the new reflection on the ships made them look cool as well.
Coolness > Reallife accuracy #dealwithit

As always great read. Looking forward to the new build.
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Re: Developer Blog #48 – A New Galaxy!

Postby Vindicator » Fri Jan 22, 2016 12:36 pm

Here's hoping I can find a nice quiet rouge planet and live a peaceful life of piracy and robbery
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Re: Developer Blog #48 – A New Galaxy!

Postby Therianwolf » Fri Jan 22, 2016 2:12 pm

Vindicator wrote:Here's hoping I can find a nice quiet rouge planet and live a peaceful life of piracy and robbery


Ya… I've got a question about those. In reality rogue planets still move, orbiting some distant star or being thrown around between stars like a game of keep away. What will the rogue planets do? Orbit none existent stars or just sort of stay in place? I like the idea of rogue planets still having orbits but orbits that span multiple systems though I suspect that that would be too complicated and impossible to execute without some collision detention issues
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Re: Developer Blog #48 – A New Galaxy!

Postby Sypheria » Fri Jan 22, 2016 2:55 pm

They are stationary.
While we could make them orbit that would just lead to same looking quadrants since nothing is allowed to be in a celestial objects orbit region.
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Re: Developer Blog #48 – A New Galaxy!

Postby Therianwolf » Fri Jan 22, 2016 4:13 pm

Figured. Those aren't likely to be Terran planets are they? Going off the whole heat system. Your probably only ever going to find a frozen rogue world. Speaking of planets, it may be a recap but whether is a magma world or a snowball, they can all be "captured" so there is some sort of colonization that happens right? Just low population rate or something? Considering how planets can now "change" if an alliance wishes to be evil and say "blot out da sun"
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Re: Developer Blog #48 – A New Galaxy!

Postby Sypheria » Fri Jan 22, 2016 5:00 pm

Rogue terrans could spawn if they are near a giant purple star :D
Or if they are near binary or ternary star systems since they have lower rates of heat decay.
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Re: Developer Blog #48 – A New Galaxy!

Postby ante185 » Fri Jan 22, 2016 7:37 pm

This will make exploring the universe something special!
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Re: Developer Blog #48 – A New Galaxy!

Postby Therianwolf » Fri Jan 22, 2016 10:45 pm

Sypheria wrote:Rogue terrans could spawn if they are near a giant purple star :D


=_=…
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Re: Developer Blog #48 – A New Galaxy!

Postby Sypheria » Sat Jan 23, 2016 12:18 am

Got dat purple all up in it!
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Re: Developer Blog #48 – A New Galaxy!

Postby Therianwolf » Sat Jan 23, 2016 10:43 am

You're lucky you're not adding actual star destroying weapons. I would hunt down every purple star with taking my magical star destroying missile (iron) and shove it down their corona
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