Developer Blog #32 - Server access, Flu and Space Buoys

Interested in what the Devs are doing? Come take a look.

Developer Blog #32 - Server access, Flu and Space Buoys

Postby Azuca88 » Sat Nov 22, 2014 5:09 am

Clarification on upcoming access!

As we are slowly heading towards the end of the month, we are continuing preparations for allowing access to many of our Kickstarter backers. There is still a lot of work to do before we are ready to open up the servers, but we are making great progress towards this big milestone.

We feel we have to clarify on what access will bring to our Kickstarter backers.

Access to the game at this point will NOT be on Steam. We are still in an early stage of development and the game is still quite a way from being a full release and access to the current build will be run off separate servers via a separate client.

Once the game is officially ready for Steam, we will be giving out Steam keys to all of the players who have gained access to this separate game server.

What we are working on right now.

As is common place during this time of the year, many of our staff is currently fighting off the deadly plague known as the flu. This has caused development to slow down slightly, but we are still moving forward with our schedule as planned.

We are currently redoing a few elements of Novus due to a few code changes which recently came into effect. These changes are anything serious and will be completed soon.

Work on a new chat UI is underway which will allow players to have a better in game chat experience with various colors and tabs, along with the ability to move the window.

The ship designer is going through a face lift and the finishing touches are being made to various hotkey presets which will be added into the game soon. We are also continuing work on a large amount of new visual effects and updates to the old ones currently in game.

Last but not least, we will soon be adding space buoys into Novus AEterno. These buoys will be used to mark the border of your territory which will give players an easy visual indication of where each player's territory ends.
Azuca88
User avatar
 
Posts: 36
Joined: Sat Nov 10, 2012 4:03 am

Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Lord Tyrius » Sat Nov 22, 2014 11:12 am

Looking forward to having all the new players in!
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Need anything or have any questions? Drop me a message! (Click)
Follow me on Twitch|YouTube|Twitter
- Cheers!, Tyrius
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Lord Tyrius
User avatar
 
Posts: 2170
Joined: Mon Mar 05, 2012 9:54 am
Location: Forums Ancient & Developer Meat Shield

Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby hammer326 » Sat Nov 22, 2014 12:48 pm

First time back on the boards in awhile and this was a great read.

First of all, 'tis indeed the flu season, our house just finished getting over everything but. I really hope you guys feel better soon!

In terms of the game, The prospect of a lot more of us getting a hold of a much more finished game than it was awhile ago is VERY appealing. Without being that one shithead begging for a release date, do you guys personally think we could see this massive deployment around christmas time? earlier? later?

Really exciting news though, I tried to play upon getting infiltrator status awhile ago and got lost in my first hour, though under it all I saw a game I knew I'd one day come to love. Godspeed!
hammer326

 
Posts: 14
Joined: Fri Dec 21, 2012 2:32 pm

Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Aetherblade » Sat Nov 22, 2014 1:17 pm

Yeah, hope the flu problems are over soon for everyone :P.

Also, I'll make some screenshots tomorrow of some of the new stuff we are working on and post them here and on FB, you guys probably want a sneak peak :).
Guide to the game:
Link
Game tutorial videos: viewtopic.php?f=33&t=2901

Want to keep up to date on the playtesting / server status, or just talk to the developers? The steam group is a good way to get in touch! We are always in chat on Thursdays and often on the days as well to talk with you guys about whatever :). Link: http://steamcommunity.com/groups/NovusA ... filtrators
Aetherblade
User avatar
 
Posts: 938
Joined: Mon Oct 17, 2011 4:31 pm
Location: Nijmegen, the Netherlands.

Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Johnm81 » Mon Nov 24, 2014 11:31 pm

As a pharmacist I would feel remiss if I didn't remind everyone that flu season generally starts fall and goes a few months into the new year and many pharmacies will give the vaccine for at most 25-ish dollars without a doctor's order or insurance. Although most insurances will pay the majority of the cost if you have it.

Flu shots can save lives and speed up video game development at the same time it seems.
Johnm81
 
Posts: 201
Joined: Mon Apr 07, 2014 2:44 pm

Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Fengyea » Tue Nov 25, 2014 11:39 am

lol np keep at it guys
Fengyea

 
Posts: 323
Joined: Mon Sep 16, 2013 10:21 pm

Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Huginn » Tue Nov 25, 2014 7:31 pm

Interested in how the space buoys will function ingame.
Huginn

 
Posts: 454
Joined: Fri Jan 03, 2014 9:21 am

Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Johnm81 » Tue Nov 25, 2014 9:35 pm

So will space bouys be placed by the player or will they be like influence boundaries ie Civ V that extend beyond a planet of yours?

Can they be destroyed?
Johnm81
 
Posts: 201
Joined: Mon Apr 07, 2014 2:44 pm

Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby PutinChan » Mon Dec 01, 2014 3:47 pm

So everyone who has pledged 25$ or more will be granted acess to this separate game server?
PutinChan
 
Posts: 23
Joined: Mon Dec 01, 2014 2:04 pm

Re: Developer Blog #32 - Server access, Flu and Space Buoys

Postby Sypheria » Mon Dec 01, 2014 4:03 pm

Yes.
Sypheria
User avatar
Universe Architect
 
Posts: 4198
Joined: Sun Aug 21, 2011 4:23 pm
Location: WinSock.h ln 458 #define AF_UNKNOWN1 20 /*Somebodys using this! */

Next

Return to Development

Who is online

Users browsing this forum: No registered users and 7 guests