Developer Blog #45 - Rebooting the Universe

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Re: Developer Blog #45 - Rebooting the Universe

Postby Sypheria » Wed Nov 04, 2015 12:52 pm

Missiles have a firing arc of 360.
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Re: Developer Blog #45 - Rebooting the Universe

Postby Lord Tyrius » Wed Nov 04, 2015 1:30 pm

Some have a minimum required range tho.
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Re: Developer Blog #45 - Rebooting the Universe

Postby Therianwolf » Wed Nov 04, 2015 3:57 pm

Sypheria wrote:Missiles have a firing arc of 360.


Riiiight that was mentioned a few months ago in a dev blog wasn't it.
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Re: Developer Blog #45 - Rebooting the Universe

Postby Fengyea » Wed Nov 04, 2015 4:40 pm

When research was in there was a smaller variant of the missile I really liked using that on small ships made good for light attack cruisers
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Re: Developer Blog #45 - Rebooting the Universe

Postby Lord Tyrius » Thu Nov 05, 2015 3:37 am

Missles were exremely broken in the old client.
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Re: Developer Blog #45 - Rebooting the Universe

Postby Shadows » Fri Nov 06, 2015 9:40 am

I still think this game will surpass all games currently out there, and that is due to your guys' dedication.

I'm glad to here it will be ported over to Linux/OSx at some point :P
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Re: Developer Blog #45 - Rebooting the Universe

Postby Johnm81 » Fri Nov 06, 2015 10:51 pm

Sypheria wrote:
As to a exact date when players will get access to the new unity client, I will have the date for you in a update in a week. we are still sorting out some bugs and getting combat working. Stay tuned for a exact date. Once again thank you for all your patience and support.

~Nick



I think its been more than seven days from this post. Any update?
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Re: Developer Blog #45 - Rebooting the Universe

Postby Sypheria » Fri Nov 06, 2015 11:05 pm

Nicks putting out an update later today.
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Re: Developer Blog #45 - Rebooting the Universe

Postby ante185 » Sat Nov 07, 2015 9:04 am

for clarification, that update is just letting us know stuff right?
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