Johnm81 wrote:Looks great guys. Thanks for the video and visuals. Question, has much changed from the vision engine to the unity engine in regards to balance ie weapon damage, placement positions, ship hp etc...
My fleetcraft spreadsheets demand to know!
At the moment, all stats are the same as what they were when we started going from the Vision to the Unity engine, with two exceptions. Since 1 Unity range unit is equal to 100 Vision range units, engines ended up 100 times as fast, and weapon ranges 100 times too long. So those got changed to what they should be, and are currently being tweaked more as we go as we used to. Other than that tho, its the same at the moment. Until we start the balancing again when we go live with the new alpha client with you guys :D.