Novus Aeterno Featured on Escapist Magizine

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Novus Aeterno Featured on Escapist Magizine

Postby Sypheria » Sun Aug 28, 2011 1:39 pm

Here you guys go; this article contains a more indepth explanation on gameplay than anything currently on the website.

http://www.escapistmagazine.com/news/vi ... ll-Company
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Re: Novus Aeterno Featured on Escapist Magizine

Postby Mr. Domino » Sun Aug 28, 2011 4:32 pm

"Perhaps the most interesting use of dynamic balance is the bounty system implemented in the game."

<3
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Re: Novus Aeterno Featured on Escapist Magizine

Postby Empfindsam » Mon Aug 29, 2011 8:24 am

I definitely heard about this game because of this article and spent the last hour or so looking up everything I could about it

Thanks a lot, guys, I was hoping to get some sleep tonight
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Re: Novus Aeterno Featured on Escapist Magizine

Postby Bubba Hairyback » Fri Sep 09, 2011 3:49 am

Oh man i am getting excited.
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Re: Novus Aeterno Featured on Escapist Magizine

Postby Taoism » Sat Oct 15, 2011 12:21 am

Wow I did not know that the game was this diverse. I honestly originally thought that it a newer version of Homeworld 2 or possible Sins of a Solar Empire, but this is a much more dynamic project. Which says a lot- those are both excellent games!

The balancing system looks particularly impressive and innovative. I am excited to see it in action! No pressure.

*Edit* I just read that the artist worked on Sins of a Solar Empire. Sorry, I didn't mean to make this awkward. I am just a bit pumped at the moment.
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Re: Novus Aeterno Featured on Escapist Magizine

Postby Nick » Sat Oct 15, 2011 12:31 am

The artist who worked on Sins acualy was the second person to join our studio alost 3 years ago now :P
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