Developer Updates: Developer Blog #28


Currently we are busy with multiple bug fixes across the board. Trading and research is taking slightly longer than expected. The biggest problem we are currently facing is the fact that trading is not syncing correctly with the server. The Client seems to remove items from the market whereas the server does not which is causing desyncs.

We have added some general logging in-game. This will alert players in chat if they are doing anything wrong.

We have added multiple new sounds to the game, including the sound effects for missiles.

Unit damage is coming along nicely. As of now the final finishing touches are being completed.

Here are a few images to show what we have do so far. Please be aware that all these images show works in progress and are subject to change.


Progress on the Shop UI and skin preview UI is going well and will be completed soon. We are just finishing up the actual previews, before we can bring it all together and integrate it into the game.

Much of our time is still being spent on creating multiple storylines and quests. Much of our team is still learning new software which we will help us develop quests and storylines more quickly than we currently can.


We wish to apologize for the lack of livestreams over the last few weeks. As many of you know we have been canceling our livestreams due to lack of manpower and time.

With this in mind, we have decided to place all future livestreams on hold for now. We currently have more important matters to deal with and unfortunately we can not take time away from development.

We will be livestreaming again soon. We can not however give a definite date on which the next livestream will take place.

We thank everyone for the understanding and patients.

Even though the livestreams are taking a break, please continue to contact us on both our Facebook page and the Novus AEterno Forum, if you have any questions and/or comments regarding the development of Novus AEterno.